Unlimited continues rarely provoke any criticism from the devoted contingent of 2-D shooter fans who play their favored genre for high scores and the accomplishment of beating a game on a single credit. That doesn’t happen when you can continue on the spot as much as you like. You’ve paid your money up front, and now it falls to the game to challenge you. It’s not as welcome a feature in a game developed for a home system, or an arcade game ported there. In that light, getting to carry on the game with no pushback or punishment seems fair-a lot of shooters or side-scrollers even dole out power-ups to reward the player’s money. It’s a feature born from arcade games, where continuing requires the player to stuff another credit in the cabinet. ![]() But Cotton Fantasy lets players pick things right back up at the exact point where they perished, and the only penalty is the score resetting to zero. Some shooters boot the player back to the beginning of a level or an earlier point in that stage. Upon losing all of their lives or energy, players are given the chance to continue. There isn’t anything really wrong with the game apart from one glaring, grating, unfortunate design choice: it gives you unlimited, on-the-spot continues. It has a creative power-up system, clever stage design, and a great variety of playable characters. ![]() It’s a cute, colorful, charming little shooter in all respects, and I said as much in my full review.
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